Anodized Multicolored Style

- Choose four colors and a pattern to paint a weapon
- The pattern is applied via the weapon’s original UVs
- A predefined paint by number system determines which parts will be paterned and which will be painted solid colors
- The solid color areas use color2 and color3
- This finish wears directly to the substrate
- Exponent and masking are accessible through the pattern’s alpha channel

                        "workshop workbench"
                       {
	                    "style"						"5"
	                    "pattern"						"zebra"
	                    "pattern_scale"				"2.5"
	                    "color0"						"94 34 35"
	                    "color1"						"94 34 35"
	                    "color2"						"57 21 22"
	                    "color3"						"23 23 23"
	                    "phongalbedoboost"			"100"
	                    "phongexponent"			"4"
	                    "pattern_offset_x_start"    	"0"
	                    "pattern_offset_x_end"	        "1"
	                    "pattern_offset_y_start"	        "0"
	                    "pattern_offset_y_end"	        "1"
	                    "wear_remap_min"			"0.1"
	                    "wear_remap_max"			"0.26"
	                    "view_model_exponent_override_size" "1024"
	                    "dialog_config"			        "12,0,0,1"
                    }
                        
*N.B. the "view_model_exponent_override_size" should only be used in conjunction with an exponent map in the alpha channel of the pattern texture, and only if a lower resolution exponent texture is visibly reducing the quality of the finish. The exponent texture is a 256 square texture by default to conserve memory, so be thoughtful.