Anodized Multicolored Style
- Choose four colors and a pattern to paint a weapon
- The pattern is applied via the weapon’s original UVs
- A predefined paint by number system determines which parts will be paterned and which will be painted solid colors
- The solid color areas use color2 and color3
- This finish wears directly to the substrate
- Exponent and masking are accessible through the pattern’s alpha channel
"workshop workbench"
{
"style" "5"
"pattern" "zebra"
"pattern_scale" "2.5"
"color0" "94 34 35"
"color1" "94 34 35"
"color2" "57 21 22"
"color3" "23 23 23"
"phongalbedoboost" "100"
"phongexponent" "4"
"pattern_offset_x_start" "0"
"pattern_offset_x_end" "1"
"pattern_offset_y_start" "0"
"pattern_offset_y_end" "1"
"wear_remap_min" "0.1"
"wear_remap_max" "0.26"
"view_model_exponent_override_size" "1024"
"dialog_config" "12,0,0,1"
}
*N.B. the "view_model_exponent_override_size" should only be used in conjunction with an exponent map in the alpha channel of the pattern texture, and only if a lower resolution exponent texture is visibly reducing the quality of the finish. The exponent texture is a 256 square texture by default to conserve memory, so be thoughtful.