Gunsmith Style
- Combines Patina and Custom Paint Job styles
- A predefined paint by number system determines which parts will have a patina and which parts will be custom painted
- Choose four colors to determine the wear characteristics of the patina
- Exponent is accessible through the pattern’s alpha channel for the patinated parts
- Masking is accessible through the pattern’s alpha channel for the custom painted parts
- Supports the addition of a normal map
"workshop workbench"
{
"style" "9"
"pattern" "mother_of_pearl_elite"
"color0" "255 255 255"
"color1" "255 255 255"
"color2" "196 196 196"
"color3" "228 228 228"
"pattern_scale" "1.00"
"phongexponent" "255"
"phongintensity" "10"
"phongalbedoboost" "20"
"ignore_weapon_size_scale" "1"
"only_first_material" "0"
"pattern_offset_x_start" "0.00"
"pattern_offset_x_end" "0.00"
"pattern_offset_y_start" "0.00"
"pattern_offset_y_end" "0.00"
"pattern_rotate_start" "0.00"
"pattern_rotate_end" "0.00"
"wear_remap_min" "0.00"
"wear_remap_max" "1.00"
"view_model_exponent_override_size" "1024"
"dialog_config" "4,0,0,1"
}
*N.B. the "view_model_exponent_override_size" should only be used in conjunction with an exponent map in the alpha channel of the pattern texture, and only if a lower resolution exponent texture is visibly reducing the quality of the finish. The exponent texture is a 256 square texture by default to conserve memory, so be thoughtful.