Gunsmith Style

- Combines Patina and Custom Paint Job styles
- A predefined paint by number system determines which parts will have a patina and which parts will be custom painted
- Choose four colors to determine the wear characteristics of the patina
- Exponent is accessible through the pattern’s alpha channel for the patinated parts
- Masking is accessible through the pattern’s alpha channel for the custom painted parts
- Supports the addition of a normal map

                        
                        "workshop workbench"
			{
				"style"                                                  "9"
				"pattern"                                             "mother_of_pearl_elite"
				"color0"                                                "255 255 255"
				"color1"                                                "255 255 255"
				"color2"                                                "196 196 196"
				"color3"                                                "228 228 228"
				"pattern_scale"                           	"1.00"
				"phongexponent"                           "255"
				"phongintensity"                             "10"
				"phongalbedoboost"                     "20"
				"ignore_weapon_size_scale"	"1"
				"only_first_material"                	"0"
				"pattern_offset_x_start"             "0.00"
				"pattern_offset_x_end"               "0.00"
				"pattern_offset_y_start"             "0.00"
				"pattern_offset_y_end"               "0.00"
				"pattern_rotate_start"                 "0.00"
				"pattern_rotate_end"                   "0.00"
				"wear_remap_min"                       "0.00"
				"wear_remap_max"                      "1.00"
				"view_model_exponent_override_size" "1024"
				"dialog_config"                                 "4,0,0,1"
			}
                        
*N.B. the "view_model_exponent_override_size" should only be used in conjunction with an exponent map in the alpha channel of the pattern texture, and only if a lower resolution exponent texture is visibly reducing the quality of the finish. The exponent texture is a 256 square texture by default to conserve memory, so be thoughtful.